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Introducing MacSuite

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Introducing MacSuite

Eleven native Mac apps under one license for up to three Macs — two available today, eight in development and one planned.

The MacSuite team

2 min read

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MacSuite is a bundle of eleven native Mac apps that unlock together with one license. You buy it once, enter the key on up to three Macs, and every MacSuite app on those Macs unlocks. The new apps aren't sold on their own; they come as part of the bundle.

This post is a plain status report: what is in the bundle, what state each app is in, and what still has to happen before anything new ships.

What's in the bundle

Two of the eleven apps already exist and have their own websites:

  • Screen Bolt — a screen recorder with a built-in editor.
  • Gubb — notes, voice-to-text, timers, clipboard history and to-dos in one app.

Eight apps are in development. Each has a working build, currently at version 0.5:

  • Pixfinch — capture, annotate and beautify screenshots without leaving the keyboard.
  • Bytepliers — the small conversions and checks developers do all day, in one window.
  • Notchjar — turns the notch into a shelf for files, media controls and live status.
  • Mailloft — a fast, focused email client for IMAP and SMTP accounts.
  • Gizmojar — convert, compress and tweak video, audio, images and PDFs from one hotkey.
  • Gigabroom — see what's filling your disk and sweep it up safely.
  • Procowl — keep an eye on every process and see what's slowing your Mac down.
  • Codelasso — run several AI coding agents side by side and keep them all in view.

One more, RankBolt, for App Store keyword research and rank tracking, is planned but not built yet.

Each app has its own page on this site with the list of what its current build does. Those lists only describe features that exist in the build today.

How they're built

The new apps are written in SwiftUI for macOS 14 Sonoma and later, and are distributed as direct downloads rather than through the Mac App Store. Each app keeps its logic in a separate Swift package with its own test suite, and the shared licensing code lives in one package that every app uses.

They're designed to work offline. The only network request every app makes is the license check; the privacy policy lists exactly what that sends, and what the few apps that talk to other services (your mail servers, for example) do.

One license

A single MacSuite key covers all eleven apps on up to three Macs. On each Mac you enter it once, in whichever app you open first, and the others pick it up. Each app can also be tried for seven days without a key. There's a longer explanation in How MacSuite licensing works.

What happens next

None of the eight new apps is released yet. Every build so far has been compiled, tested, rendered with demo data and checked for idle CPU use, but the apps still need to be used by hand with real data — real mail accounts, real screens to capture, a real notch to hover — before they're ready. Notarization for release builds also still has to be set up.

MacSuite costs $349, once, for all eleven apps on up to three Macs — see pricing. Checkout opens at launch; until then, the changelog shows what each development build includes.